Prices are accurate as of the time of writing and may have changed since — always double-check before buying.
Five to seven is prime pretend-play age, but it's also when kids start wanting things that actually work like the grown-up version — a camera that really prints, makeup that really washes off, a bank that really locks. The picks below lean into that: real crafts with a finished product, not just an activity to fill an afternoon. Age ratings are the manufacturer's — one of these (the graphic novel) runs a bit older, and we've said so plainly rather than pretend otherwise.

2-in-1 design — pop the wheels in to skate, pull them out and they're just sneakers, so there's no dead weight in the closet between uses. The 4-wheel base (two per foot) is more stable for a beginner than 2-wheel heel skates. No age rating from the manufacturer — order by their size chart rather than her regular shoe size, and no jumping in them per the listing's own safety note.

A genuine instant-print camera, not a toy that just pretends to — inkless thermal printing spits out a real black-and-white photo in seconds. It also shoots proper 1080p video and stores everything on the included 32GB card, so nothing's lost once the paper roll runs out. Comes with 20+ photo frames and a couple of built-in games.

Washable, real makeup rather than a plastic pretend set — everything wipes off with soap and water. Comes in its own carry case with a built-in mirror, so it doubles as a little vanity. It's a big kit (11 brushes, dozens of shades) — a better fit for a girl who'll actually use the variety than one who wants something simple.

100+ experiments pitched right at this age band — lava lamp, DIY volcano, instant snow — with a step-by-step guide simple enough to follow without an adult reading every line. STEM.org accredited, and the manufacturer's age range (4-8) is the tightest match to "5-7" of anything on this list.

50+ pieces — satin headbands, flowers, a unicorn horn, ribbons — enough to make a genuinely different headband each time rather than one look repeated. Doubles as a birthday-party activity if she's having friends over, not just solo play.

Rechargeable (no AA scavenger hunt), with a real NOAA weather-alert channel and an SOS siren — genuinely useful outdoor-play features, not just a spec-sheet line. Take the quoted 3-5 mile range with a grain of salt — that's open-field, line-of-sight; through a house or yard, expect closer to a few hundred meters.

Melt-and-pour soap kit — 4 molds, real scents, actual usable bars at the end rather than a craft that gets thrown out. Sets in about 45 minutes, so it's a same-afternoon project instead of a multi-day wait.

Worth being upfront: the publisher's listed reading age is 8-11, a few years ahead of this list's range. At 5-7 it works best as a read-together book rather than one she takes on solo — but the Baby-Sitters Club Graphix series (by Raina Telgemeier, of Smile fame) is genuinely well-loved, so it's a fair one to have on hand for when she grows into it.

A real sketchbook-and-sticker system, not a coloring book — she designs outfits on illustrated figures using 121 stickers and stencils rather than filling in someone else's drawing. A quiet, table-top activity, good for car rides or waiting rooms.

A genuine 4-digit password lock (not just a slot), and it pulls paper money in automatically rather than making her stuff it through a slit — a small detail, but it's the difference between a toy she actually uses day to day and one that gets ignored after a week. Holds up to 600 coins or 100 bills. Needs 3 AA batteries, not included.
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